An idle city builder in the world of BAAL P. H.
Raise a city from the tavern's ashes. Brew. Build. Repel the Void.
Restore the Spire of Lord Baal.
⛏ GATHER — Breweries, lumber camps, quarries and markets produce ale, timber, stone and gold every second.
🏠 GROW — Cottages raise your population cap. People drink ale each second but boost all production.
🛡 DEFEND — Walls and barracks raise your defense. Void raiders strike every few minutes — lose, and they pillage your stores and raze buildings.
👑 ASCEND — Raise the Keep to level 5, then build the Spire of Lord Baal to win. If the Tavern Hall itself burns, the city falls.
📐 SYNERGY — Placement matters: Breweries brew +25% beside the Hall, Markets earn +15% per neighboring Cottage, Quarries yield +15% per neighboring Lumber Camp, Walls hold +50% beside a Barracks, and the Keep inspires neighboring producers +10%. The Steward's counsel beneath the resource bar always tells you what to build next.
⚖️ EDICTS — Every 5 days a new era dawns and the council offers three decrees. Each edict grants a bonus and a penalty for that era — choose the tradeoff that fits your plan.
🎉 FESTIVALS — When the casks are full, hold a festival: +50% production and doubled growth for a time, but the feasting doubles ale consumption — and drifters follow the music home.
💾 SAVES — Progress auto-saves. Your city keeps producing (slowly) while you are away.